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how many
demons can you count on the fingers of two hands?
mute #13, summer 00
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'Syzygy' - a conjunction or opposition
of two things, especially heavenly bodies - is also the name of a recent
show at London's Beaconsfield by the Cybernetic Culture Research Unit
and Orphan Drift. The two groups yoke together their separate but related
projects which anthropologise number, fictionalise anthropology and enumerate
fiction. In a culture for which number and capitalism have become virtually
indistinguishable, and with Y2K threatening to be the world's worst numerico-economical
disaster, Syzygy attempted to recuperate the generative and frankly mystical
properties of numerical systems. James Flint reports back from the South
London plateau.
"We're in the middle of a
hyperfiction science-fiction story right now, ploughing our resources
into a parallel but different system of temporal process. We're building
up to a global disaster for wholly synthetic reasons." - Mark Fisher,
CCRU
Small, neat, manic, intense, Mark
Fisher talks to me about the Millennium Bug, the "Y2K problematic"
as he calls it. As a way in to the Syzygy show, the umbrella term for
the five week-long mix of Gibsonian cyberpunk portentiousness and post-Deleuzian
number theorising that occupied Beaconsfield Arts from February 26th to
March 28th of this year, it seems as good a place to start as any. The
Millennium Bug, nicely heralded as it is by August's solar eclipse, is
the point at which our ultra-modern mathematical culture collides with
the astrological soothsaying of the Maya and the Ancient Egyptians. Just
as the Mayan city of Chichén Itzá was abandoned in the 9th
century when the calendar as drawn up by the priests came to an end, the
inhabitants suddenly finding themselves outside of time and with no way
forward but a return to a rural jungle existence tied to the rhythms of
the earth rather than those of the stars, so the Y2K crisis -the biggest
disaster ever to hit capitalism, with costs currently estimated at US$36
trillion and rising - is, according to Fisher, "a disaster that's
happening simply because of the date."
A disaster, yes, but equally - and
within the terms of the show - an artificially created opportunity, a
doorway, a portal created by a certain configuration of numbers but through
which demons and avatars - transformational and organisational machines
- may pass. The syzygy here, the pairing, the twinning, is of the dark
realm of fiction and the light realm of the real, the interface between
them the dynamic possibilities of number.
"All cultural systems are
some hybrid of magic, sorcery and religion." - Nick Land, CCRU
Syzygy's two level mélange
of video and photographic collage, left-field techno and gothic jungle,
and hermetic and esoteric wallcharts left visitors wondering if they'd
wandered into a gallery filled with psychotic artworks from the Prinzhorn
Collection. But knowing that members of the Cybernetic Culture Research
Unit and art collective Orphan Drift - the two groups responsible for
the show - would probably consider such a comparison as a compliment it
struck me that baffling, impenetrable, infuriating though Syzygy was,
that was probably part of its point.
Here, the question of how to progress
beyond ninety-nine, of how to pass into the next millennium, was being
understood in terms of temporality as defined by the computer. It was
this kind of numerical machines, operating by and through capitalist culture,
that was being examined in the CCRU's half of the show, using a technique
increasingly deployed in the gallery as the twentieth century has progressed:
that of fiction. But what are we to understand as fiction here? Fisher
wanted to draw a distinction between what he called metafiction, the modernist
and post-modernist literary production (and concomitant criticism) simultaneously
exemplified and parodied by Beckett's Trilogy, with its recursive authors
and bad infinities, and hyperfiction, which tries to set up a fictional
plane of consistency not by deploying a hall of mirrors and bouncing meaning
between the various reflective surfaces, giving the impression of density
but in fact dissipating sense, but by distributing narratives over a surface
and trying to establish attractors, replusors, planes of force between
them.
"If you examine the occult,
you find within it all the appropriate resources for dealing with non-sequential
phenomena." - Mark Fisher, CCRU
Thus downstairs, around the walls
and in the accompanying Abstract Culture booklet, the CCRU presented a
series of artefacts: extracts from the notebooks of one Professor Barker,
essays by Dr. Ron Eglash of the Institute of Comparative Studies at Ohio
State University, archival material from the Massachusetts Cthullu Club,
visual representations of self-organising mathematical processes and ground
plans of temples in the Valley of the Kings are the fragments garnered
from an attempt to solve an archeological mystery: the history and culture
of the N'Ma people, who traced their ancestry back to the lost continent
of Lemuria (thought to have once provided a land bridge across the Indian
Ocean), and whose civilisation was largely destroyed by the Krakatoa explosion
of 1883.
Not so much invented as constructed,
these characters and histories together formed a fiction in the fashion
of H. P. Lovecraft (or perhaps, in a more contemporary mode, William Burroughs).
The self-styled inheritor of the mantle of his "most illustrious
and unfortunate fellow countryman" Edgar Allan Poe, Lovecraft penned
dark tales of fear that often employed the figure of the explorer discovering
some long lost race or realm from which he returned with madness or death
as his only reward. Syzygy's N'Ma seem to be drawn from one of these stories:
obsessed with number, the N'Ma have a highly complex calendar with a 729
day year (the calendar is arranged as a frieze around the walls of the
larger, upstairs space, forming a metaphorical land-link into OD's half
of the exhibition, about which more later) and their culture seems to
form a kind of dark, occult twin to our own. Their study of the N'Ma was,
so the exhibition's narrative goes, the impetus that encouraged Professor
Barker (Professor of Anorganic Semiotics, Kingsport College, MVU, Mass.)
and Dr. Eglash to begin to try and rethink number, not as a hierarchical
representational system, but as a non-linear iterated series that is not
originally founded on the binary opposition of zero (absence) and one
(inscription) but rather on the differential field created by multiple
objects, most specifically the twin systems of the binary (drawn from
two hands) and the decimal (drawn from ten fingers).
It's important to remember that
while using many of its techniques to conjure mysterious realms of the
other, Lovecraft detested the rise of occultism and mystical pseudo-science
that continually threatened to overwhelm his genre around the turn of
the century. He was not interested in explanation; rather, his writing
was an attempt to evoke that fear of the unknown that he regarded as an
important facet of the human - especially the Northern European - mind;
a fear more physiologically than psychologically determined. "Atmosphere
is the all important thing," he wrote in his essay Supernatural Horror
in Literature, "for the final criterion of authenticity is not the
dovetailing of a plot but the creation of a given sensation. [...] We
must not judge a weird tale by the author's intent, or by the more mechanics
of the plot; but by the emotional level which it attains at its least
mundane point." Using this type of fictional approach, the CCRU side
of the exhibition ambitiously attempted to twin the Lovecraft-style hyperfictions
of its frame with what they regard as the hyperfictional status of number
itself. By examining - through the lens of their narrative - other non-linear
iterated series such as the Fibonacci sequence, particular moves in the
African counter games of Owari and Tarumbeta, and formations in Conway's
computerised Game of Life, Syzygy presents the idea that 1, 2, 3, 4 etc
should be understood not as a number line but as a number plane. This
would be step one. Step two - figured here as Barker's grand project -
would be to work out the dynamics of this plane, i.e., in another example
of syzygical twinning, to map the hyperfictions of the binary/decimal
series.
"The number is the mobile
occupant, the movable (meuble) in smooth space, as opposed to the geometry
of the immovable (immeuble) in striated space." - Gilles Deleuze
and Felix Guattari, A Thousand Plateaus
Barker, Eglash and their fellow
creations base their analysis of the dynamics of the decimal series on
a cultural artefact recovered from the N'Ma: the Numagram. This map of
the relationships between the numbers 0 to 9 is, according to E. Stilwell's
preliminary drafts for Decrypting the N'Ma Numagram (1954), the Ur-form
for later, reterritorialised and hierarchised versions such as the Kabbalistic
diagram of the Sefirot and the Tree of Life. The Stilwell character also
maps the six numbers contained within the primary circuit of digital production
onto the six lines of the I Ching, and claims to have been able to uncover
through this a residue of triadic thinking underpinning the decimal/binary
system which has long been obscured by our culture's insistence on reading
numbers in a line. Barker similarly uses the Numagram to map the number
line on to plane - the figure he draws up, the Barker Spiral, is the key
motif of the CCRU half of Syzygy.
The source for most of this stuff
is Deleuze and Guattari's Treatise of Nomadology in A Thousand Plateaus,
most particularly the section in which they talk about the 'Numbering
Number', which they distinguish from the overcoded, heavily representational
notion of number with which we are most familiar. "The Numbering
Number," they write, "in other words, autonomous arithmetical
organisation, implies neither a superior degree of abstraction nor very
large numbers. [...] These numbers appear as soon as one distributes something
through space, instead of dividing up space or distributing space itself.
[...] The number itself is no longer a means of counting or measuring
but of moving, [...] [it] has only a dynamic relation with geographical
directions; it is a directional number not a dimensional or metric one.
The numbering number is rhythmic, not harmonic." The operations of
this kind of number are compared with, indeed identified with those of
the nomad war machine and distinguished from the kind of lineal, (State)
overcoded arithmetic that emphasises and abstracts from one particular
operation alone (n = n + 1) rather than taking all of the operations as
interwoven parts of a complex. The Stilwell Numagram, the Barker Spiral,
these are attempts to redress the imbalance by mapping aspects of this
complex. In other words, they attempt to draw a plane of operations out
of the internal relations of the numbers 0 to 9.
"How do you symbolise something
that's physically real?" - Ranu Mukherjee, OD
At this point, turning my attention
to the OD part of the show presents me with some problems. More at home
with the CCRU idiom of fiction and concept than with OD's audiovisual
language I wanted to cast all of Syzygy within the terms of the former,
but it soon became clear that this was not going to be possible - that,
whatever the original conception of the event had been, during its realisation
the two teams had seriously parted company. I have tried to find what
links I could between the various aspects, but have increasingly come
to feel that this is as much a function of my desire to have something
coherent to say about Syzygy as a whole as anything that was actually
going on. While the CCRU group was more interested in this theoretical
underpinning, the Orphans' side of the show concerned itself with the
dynamic reconstruction of various numerically-based cultural machines,
and to this extent there was a fictional element, although its presentation
- being primarily in the form of photo- or video-montage - owed more to
Brion Gysin or Jackson Pollack than to Lovecraft or Burroughs. Still,
there was a Lovecraftian thread - OD did use the notion of the demon in
its various forms (though they preferred the term 'avatar') to code the
various elements they were trying to make coherent within the contemporary
mediasphere. Thus we were shown the avatar as a unit of sorcery; as a
figure historically used to provide an 'informational outside' with physics,
a link between logic and noise, as in Maxwell's Demon; as a software
agent, as semi-intelligent and semi-autonomous code-bot; and as a disruptive
figure of darkness, as deployed in the Necronomicon. For OD, all of these
have in common the casting of the demon as a multiple and invidious unit
of ontological disintegration, but one that is implicit in any act of
communication - something which the angelogies of Michel Serres have already
taught us.
Using this pantheon, their side
of the exhibition tried to pose the question: "What is a number,
if it's neither a cultural construction nor a Platonic universal?".
The answer, if there is one, being: "A hyperfiction established by
a set of possible operations." By examining the nodes/operations
on the Numagram and recasting each as a demon or avatar the art on display
- the collages, the dancers, the audiovisual material - expressed each
avatar's realisation as a tendency in cultural production.
'There's been a huge shift in what
people think of as their environment,' Mukherjee explained to me, 'and
each of the five avatars can be thought of as symbolising a different
gap in the communications field. For example, the rapid multiplication
of memory loss that is the actual function of the seamless splicing of
a digital production.' Thus one avatar, Katak, grew out of the conflict
between electricity and sunlight and linked to belief systems and sacrifice,
to the concentrations of power typical of fanaticism, while another, Xes,
was born of the reality of total surface presented by the camera. One
creative conflict, one source of power for all five of the avatars was
the duality that exists between tools and weapons, each able to perform
the function of either depending upon the circumstance.
This was all fascinating stuff,
complex and intricate. But - just as with the CCRU's side of the show
- how I would have made sense of any of it without having had lengthy
conversations with various of the artists concerned I have no idea. As
far as I could tell, Syzygy aimed to turn Beaconsfield over to the alchemy
of number: a creative and fecund proposition. The artists seemed to want
to put forward the suggestion that there is a creative power of number
and geometry that is not dismissable as numerology and mysticism but in
which their lies a key to sidestepping the representational semiotic that
dominates millennial culture. In a way Syzygy was a contemporary attempt
to draw a pentagram on the ground and convoke a demon - while simultaneously
forcing us to ask what the drawing of that pentagram, what 'doing magic',
actually consists in. The answer? Well, there's the problem. It wasn't
clear. Worried that the show was being dragged out of Lovecraft and into
Crowley, OD insisted that its avatars weren't the occult figures that
the CCRU wanted them to be, while at the same time the CCRU insisted that
their occultism was not the literal trope that OD was describing it as.
Both groups, it seemed to me, were using hyperfictional techniques to
make the point that magic is an attempt to understand the world by referring
to material pattern rather than to transcendental abstraction - a distinction
that Frazer well understood and which he lays out in the opening chapters
of The Golden Bough - but neither seemed happy with the way the other
group was going about it and rather than create an interesting frisson
this served only to plunge the whole issue into obscurity.
And this was typical of the show.
At the moments when it should have been coming together, using its twinned
schematic to echo and compound its meanings - as I'm sure was originally
intended - it instead was constantly tearing itself apart. The fact that
OD and the CCRU did not see eye to eye on how everything should mesh could
not be disguised and the result was too complex, too heterogenous for
its own good; its ideas, compelling though they sometimes were, ripped
each other to shreds. Individual elements - the wall and video collages,
the Chalk Out Spine of found flint vertebrae, some of the diagrammatics,
the Abstract Culture booklet and the contributions of the dance troupe
Traxis and DJs Ocosi, Kodwo Eshun, Dmitri Nakov and Apache 61 - were quality
pieces of work. But they weren't brought together in anything approaching
a coherent whole. The artists could counter that coherency wasn't the
point, and that's fair enough, but such demands were being made of the
audience that some concession to help guide them to a level of understanding
of what was going on was only to be expected.
So I was left with the impression
that to succeed Syzygy first needed an injection of that which all fictions
need, their secret ingredient whether traditional, meta or hyper in form:
narrative. A narrative doesn't need to be linear in form; it may be no
more than a coherence of character or atmosphere, but that coherence is
what allows the audience access to the larger project. The artists involved
in this show had worked terribly hard on their narratives of number and
demonology, but they overlooked the fact that a third narrative was required,
the story of the dynamic interaction of Syzygy's disparate fictional shards.
In its hurry to explore the triadic system that underpinned the binary,
the show forgot to insert its own third term, and couldn't contain itself
for long enough to give the audience a way in. Its spell thus miscast,
all the painstaking invocations of the participants couldn't quite manage
to persuade Syzygy's demon to appear.
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