"Hullo, clouds, Hullo sky," sa fotherington-tomas and, d'you know, we like to think he could have added, "Hullo, good things amiga poer liked," with but a minimum of effort.*
Humbly we withhold from naming large chunks of AP (except to champion the experimental stage) and instead turn to that which we took along to the non-stop party that was AMIGA POWER. It is a well-known fact, for example, that we really liked films, from those starring The Young Michael Caine to any by The Director Of Champions. We almost did one in fact but were all brutally slain instead. Honestly, we were kicking ourselves.
We agreed on few things. (Even Batman Forever had a fan in Sue for its rompy comic-bookness, and nippled rubber suits. For heaven's sake, certain people didn't like Calvin and Hobbes.) Certainly our musical tastes diverged splayingly, leading in equal measure to introducing one another to splendid bands and powerful mental projections of punishment beatings.
Fortunately we did the latter only with our eyes, for whenever things became strained or overwhelmingly deadliney, we could use our phenomenally expensive office Macs to play the unbelievably tremendous Marathon - an implement of competitiveness that has evolved into kicking each other's faces off at MAME. Or our own games.
And we read. We read like to stop reading would result in a Damoclean single-hair extraction for non-attenders. Possibly it would've, but, of course, it doesn't matter. Anyway, we could've watched cartoons instead, having cleverly worn a hat.
Much of the Things AMIGA POWER deemed Good turned up in Heaven and Hell, the column about things we liked towering above ones plunging we didn't, but none of that and indeed little else on this page is yet in AP2 as we've so far been concentrating on AP's foes (striking out pettily like wasps in a jar, eh, deeply revealing questionable-motivation fans?) which sort of knocks down the whole suspension of disbelief thing, but there you go.